Raise the Bass

Internship | MassDiGI

Unity | Mobile | 2017

Description

A timing and color recognition game developed for mobile devices. Players rotate speakers to protect Tyley from dangerous red soundwaves while absorbing green soundwaves.

Developed as part of MassDiGI's Summer Innovation Program. 

Play the Game!

Raise the Bass is available, for free, on iOS and Android devices. 

My Role

I worked as one of two artists, developing concept art, character design, background assets, and supporting animations. I worked closely with our animator to prepare assets constructed in Illustrator for animation in Animate. 

I contributed to the design of the game's difficulty curve, mainly advising on when new mechanics should be introduced. 

We organized tasks using a simplified Kanban board. 

Team

The game was developed by a team 7 students from RISD, Tufts University, RIT, Mount Holyoke College, Wellesley College, Becker College, and Berklee College of Music. The team consisted of 4 programmers, 2 artists, 1 composer and sound designer.

 

Following the summer, the game was passed to students at Becker to continue and finalize development.

Achievements

Our animator, Ty Enos, and I felt, at various moments during the project, unhappy with its direction and started losing interest.  However, I am proud that we were always able to rediscover ways to reengage and explore new approaches that not only reignited our interest, but also lead to a more successful visual style. 

 

The most significant decision that we disagreed with was the team's final decision on a musical theme for the visuals. Despite it being the least interesting option to us, we were able to find inspirations and flexibility in the style that allowed us to inject our personality and interests into the final aesthetic.

What I'd Improve

We settled on the music theme because of two major factors: a survey conducted with middle school students and ease of implementation. I think the survey was conducted on a far too limited demographic. We should have attempted to contact other groups for feedback. 

 

Out of the top 3 most popular options of the survey, the music theme exhibited the least interference with our mechanics and was the easiest to execute. Although important considerations, I believe we had the time and the productivity to successfully execute on one of our other options, and ultimately develop an aesthetic that was both satisfying for us and engaging for players. 

Credits

Production/Programming

Amber Skarjune

Design/Programming

Emily Ryan

Programming

Paul DeSimone

Veneta Cholakova

Assets and Animation

Ty Enos

Wenley Shen

Music and Sound Design

Lisa Jeong