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CLOUD IMPERIUM GAMES

Production

Summary

  • Planning and scheduling for the Star Citizen Character Art and Character Tech Art teams.

  • Advocated for, oversaw, and gathered data to inform the transition from a shared Character Art Team to separate Squadron 42 and Star Citizen project-focused teams.

  • Reworking JIRA to improve pipeline visibility and support Kanban metrics.

  • Maintaining clear communication of project deliverable status with stakeholders.

  • Collaborating with developers to ideate solutions and proposals for risk mitigation strategies, new features, and bug fixes.

  • Reviewing and adapting the character art pipeline to improve efficiency and incorporate new process.

  • Supporting cross-discipline Character initiatives.

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