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Game Producer
CLOUD IMPERIUM GAMES
Production
Summary
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Planning and scheduling for the Star Citizen Character Art and Character Tech Art teams.
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Advocated for, oversaw, and gathered data to inform the transition from a shared Character Art Team to separate Squadron 42 and Star Citizen project-focused teams.
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Reworking JIRA to improve pipeline visibility and support Kanban metrics.
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Maintaining clear communication of project deliverable status with stakeholders.
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Collaborating with developers to ideate solutions and proposals for risk mitigation strategies, new features, and bug fixes.
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Reviewing and adapting the character art pipeline to improve efficiency and incorporate new process.
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Supporting cross-discipline Character initiatives.
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